The Division 2: Battle for Brooklyn -expansion is online action role-playing game developed by Ubisoft Bucharest. Ubisoft Redlynx was one of the co-dev studios during the development. The Division -games are using Snowdrop Engine.

PS5, Xbox, PC (2025)

Sub Station

For the expansion area I designed underground area Sub Station from concepts to final area. I did the blockout and level art pass L1 & L2, which included creating interior structure and placing big and medium props.

The final level art pass L3 was done by Environment Artist Philip Hylen.

Final lighting was done Senior Lighting Artist James Wagner.

Walkthrough Video

Following video shows the Substation entry point and corridors that leads to the arena and also the exit route back to surface. Video was captured on PS5.

From Blockout to Final Design

Concept image and reference pictures from New York sub stations.

Early blockout. I had multiple layouts where I quickly tested combat flow and best structure for sub station arena.

This is little bit further where arena is starting to take final form and big props are finding their place.

Final art and lighting pass done.

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