PS5, Xbox, PC (2024) and Switch 2 (2025)
Star Wars Outlaws is action-adventure game developed by Ubisoft Massive. Ubisoft Redlynx was one of the co-dev studio during the development. The game was done by using Snowdrop engine.
Hideouts
For Star Wars Outlaws Ubisoft Redlynx did 9 different hideouts, which are small treasure areas hidden in game’s open world. My main responsibilities were Smuggler’s Refuge & Slicer’s Shelter -hideouts on Tatooine planet.
SMUGGLER’S REFUGE - Hideout
In this hideout imperial troops were patrolling the treasure area. Player can go stealth without alerting the guards or guns blazing to access to the treasure room. I did the block-out design for this and NPC-placement and scripting.
Level art for environment was done by: Senior Environment Artist Anthony Lemetayer
Level art for treasure room was done by: Environment Artist Peter Kostov
SLICER’S SHELTER- Hideout
This hideout was hidden in the small valley on Tatooine. Unlocking the treasure door player needs to solve small puzzle in the area.
Level art was done by: Senior Environment Artist Joel Westman
Level Art
In the Rover’s Lair -hideout I did the first pass for level art. From block-out-state I added terrain, materials, foliage and all the big and medium props.
Level Design was done by Expert Level Designer Konsta Kontunen
Final Level Art was done by:
Environment Artists Claudia Avram & Marcela Rogut
Level Artist Robert-Cristian Costescu
ROVER’S LAIR- Hideout