PS5, Xbox, PC (2024) and Switch 2 (2025)

Star Wars Outlaws is action-adventure game developed by Ubisoft Massive. Ubisoft Redlynx was one of the co-dev studio during the development. The game was done by using Snowdrop engine.

Hideouts

For Star Wars Outlaws Ubisoft Redlynx did 9 different hideouts, which are small treasure areas hidden in game’s open world. My main responsibilities were Smuggler’s Refuge & Slicer’s Shelter -hideouts on Tatooine planet.

SMUGGLER’S REFUGE - Hideout

In this hideout imperial troops were patrolling the treasure area. Player can go stealth without alerting the guards or guns blazing to access to the treasure room. I did the block-out design for this and NPC-placement and scripting.

Level art for environment was done by: Senior Environment Artist Anthony Lemetayer

Level art for treasure room was done by: Environment Artist Peter Kostov

SLICER’S SHELTER- Hideout

This hideout was hidden in the small valley on Tatooine. Unlocking the treasure door player needs to solve small puzzle in the area.

Level art was done by: Senior Environment Artist Joel Westman

Level Art

In the Rover’s Lair -hideout I did the first pass for level art. From block-out-state I added terrain, materials, foliage and all the big and medium props.

Level Design was done by Expert Level Designer Konsta Kontunen

Final Level Art was done by:

Environment Artists Claudia Avram & Marcela Rogut

Level Artist Robert-Cristian Costescu

ROVER’S LAIR- Hideout

Walkthrough Videos

SLICER’S SHELTER 

SMUGGLER’S REFUGE

ROVER’S LAIR 

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